Showing posts with label CosmoSphere. Show all posts
Showing posts with label CosmoSphere. Show all posts

Thursday, May 8, 2014

Water!

Temuulen



Updated water system that follows laws of physics!

New Inventory System!

Temuulen




Added inventory system that adds blocks to your inventory when you acquire it. Old inventory system is on the top, the newer one is on the bottom.

Wednesday, April 23, 2014

Saturday, April 19, 2014

Creativity in CosmoSphere

Temuulen



This picture portrays all the possible things to do in CosmoSphere, from adventuring the unknown depths to creating castles.


Photo credit: Julian Spruth.

Monday, April 7, 2014

Map objects

Temuulen

Here are 24 map objects displayed all next to each other. Each block interacts with the block next to it to form a new block that looks more generic.


Change Log 4/7/2014

Temuulen

The current patch has 22 map objects:

  • Updated inventory system that allows the player to access all the objects quickly.
  • Updated player physics, and interaction with map

Future updates:
  • Update map logging
  • create a new unique tile system
  • Grappling hook
  • Rewind System 
  • Questing
  • Skill Trees
    • Combat skills
    • non combat skills, like farming, cooking, etc..
  • New items with buffs, like flying, or infinite swimming
  • Curses and de-buffs.
  • New bosses

Advanced future updates:
  • Multiplayer
  • Multiplayer high scores
  • Multiplayer questing


Sunday, April 6, 2014

Additional map entities

Temuulen

Additions to this patch:
  • 7 new map entities
  • Different algorithm for map object placement
  • Changed speed and gravity values for smoother game play

New sprite sheets (with names):
  • Runite ores
  • Adamantite ores
  • Platinum Ores
  • Palladium Ores
  • Lava ores
  • Demonite Ores
  • Ice

Saturday, April 5, 2014

Changes to collision detection

Temuulen

Additions to this patch:
  • Updated collision detection
  • updated the AI and collision detection for slimes (green gel)

Future objectives:
  • To increase performance have collision detection only for the blocks that are accessible by the player, for example have collision for blocks with nothing north of it.




Friday, April 4, 2014

Menu

Temuulen


Closer look at the menu, closer look at the awesome ambient lighting effect!

The dark looking dots are snow flakes, and there is a moving mountain at the bottom.

Play - Goes to the play state
Instructions - in depth analysis on your computer and instructions on how to play the game
Exit - Terminates the program































First Look

Temuulen

Here is the first look at the player. These are the sprite sheets for each action performed in the game.



  1. Running right
  2. Falling down
  3. Jumping
  4. Idle facing right
  5. Close look at the game itself
                         










Map Objects

Temuulen

Additions to this patch:

  • Added 18 brand new map objects
  • Take fall damage when player's falling velocity increases 10
  • Added a better AI for slimes, slimes now have modes which they are in. These modes include wondering, jumping and in combat. Slime performs actions depending on each mode.
  • Meteor Heads now have a better tracking algorithm, when meteor heads are close to the player, their speed increases

New Sprite Sheets:
  • Dark Clouds
  • White Puffy Clouds
  • Glass Blocks
  • Gold Ore Blocks
  • Grass Blocks
  • Dirt Blocks
  • Iron Brick Blocks
  • Mud Blocks
  • Snow Blocks
  • Normal Brown Wooden Blocks
  • White Wooden Blocks
  • Cobblestone Blocks
  • Pearl-stone Blocks
  • Red Brick Blocks
  • Sand Blocks
  • Red Candy Cane Blocks
  • Green Candy Cane Blocks
  • Hellstone Blocks - Underground biome, where lava is found

Additional sprite sheets for new objects to come!

Current Standings

Temuulen

Additions to this patch:
  • Slimes
  • Meteor heads - flying monsters that track your location and explode once they touch you.


Objectives:
  • Shooting objects at the location of the mouse
  • Flying enemies must face and fly towards the player
  • Implement traps
  • Make a better AI for monsters
  • Grappling hook - attaches to entities on map, drags player to the place of impact
  • New sprite sheets

Future Advanced Additions:
  • Water and lava
    • Should follow rules of physics, such as when nothing is under it, it should sink, and when there are no objects holding it in place, it should disperse.
    • When in water, have a swimming animation, and breathe meter
    • When in lava, you lose 1 health per half second, and when you get out of lava, it inflicts additional damage due to ignition.

Wednesday, January 29, 2014

Game Main Features

Temuulen:

Kevin and I are working on a role-playing game which we will be creating from scratch. We will be using the LWJGL (Lightweight Java Game Library) and Slick, to develop the game, which we are naming "CosmoSphere".

Features:

  • Tile Based (32x32 pixels)
  • Animated tiles
  • Different biomes 
  • Events respective to each biome
  • Quests and objectives
Future Goals:
  • Multiplayer